REAVER.



Collectors of “old world Tech”
Reaver’s work alone or occasionally in small groups to collect and catalogue pre-war or “Old world” tech from before the great war they are a techno religious organisation and believe that tech should be collected, protected and studied to prevent it falling into the wrong hands and causing a second great war, Reaver’s are often looked down on by other settlers for their fierce belief that others are unworthy of technology.

 

Starting Gear
Reaver usually carry a laser pistol, with 20 E-Cells and wear combat boots, wasteland armour leg piece and metal armour chest piece. 

Reavers can be any Race but are mainly humans, they can also have any alignment.

When building a Reaver here are some things to consider?
Why did you become a Reaver?
How big is your Collection?
What piece of tech (if any) do you seek to add to your collection?
Where you always a Reaver?
Do people know about your work?

 

Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I'm defensive about my collection.
2. When I see old world tech I must add it to my collection, I will stop at nothing to get it.
3. I often kill people over tech they shouldn’t have
4. I must guard my collection it cannot fall into the wrong hands
5. I catalogue my tech meticulously.
6. I steal things for my collection.

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.
1. Knowledge. I must learn all about my collection and what history it holds.
2. Protective. I need to find the best pre-war security to protect my collection.
3. Narcissism. I must have all of the old world tech no body else is worthy.
4. Wealth. I will spend any number of caps on tech I deem powerful or in need of guarding.
5. Fear. I cannot let others have dangerous tech I need to prevent catastrophe.
6. Honour. i must collect and catalogue all dangerous tech i owe it to the people of the wasteland.

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.
1. My father was a Reaver he started this, its my job to carry on his work.
2. I hate to see raiders using old world tech.
3. I want to spread my knowledge to all to teach them to safely use tech.
4. I will die to protect my collection.
5. I have made enemies who seek to steal my collection.
6. I will never give up even a single piece of tech.

 

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I value my collection over other lives, including mine.
2. I will do anything to add to my collection. Even crimes.
3. I don’t even view other Reaver’s as worthy
4. I'm somewhat antisocial. I care about my collection more than friendship.
5. I'm very clingy, with objects and people.
6. I can't risk others knowing about my collection.

 

Important skills and Bonuses
The 5 main skills for a Railroad agent are.
Robotics +5
Hacking +5
History +5
Tinkering +5
Scavenging +5

 

Perks.
Your Knowledge of old-world tech gives you a 50% bonus to repairs on Energy Weapons
Disadvantage.
You cannot use guns only energy weapons



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