SLAVer.



BACKGROUNDS.

You have made a profit out of others by selling them. You don't care about what happens to them after they are sold, as long as you got caps for them. You were probably their warden as they sat, waiting to be auctioned. You fed and groomed them for your buyers. When they got snappy, you sent a shock through their Collars. Such is the way of the world, where all try to survive in any way they can. That is not to say you cannot be compassionate towards your prisoners. You might be one of the few slavers who see them as people and treat them humanely. However, at the end of the day, you ultimately leave them to their own devices in the hands of another, pocketing a nice sum in exchange.


Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.


1. I'm starting to feel bad about being a slaver.
2. Nothing makes my day like pleads for mercy.
3. I hide insecurities behind my cruel facade.
4. I have been a slave before. I will never again be powerless.
5. If they can escape, they have earned their freedom.
6. I am timidly sneaking extra food or water to some slaves when I can.

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.

1. No Hard Feelings: It's just a job.
2. Greed: You're going to make me a fortune!
3. Power. You! You will submit to me!
4. Twisted Justice. I mean, some of these people are criminals so they should be enslaved...  
5. Indifference. Aren't we all quanitifiable sums of our labor?
6. Sadist. I'm doing this because I like hurting them!

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.

1. I have a family to support.
2. This job has given me a lot, both in money and life lessons.
3. A fellow slaver saved my hide once.
4. We're all thick as thieves in this business.
5. I have a childhood friend in the authorities.
6. No one's life is their own. Especially not the weak.

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.

1. I can be overly excited when I see a new victim that I can't be quiet.
2. My guilt spills out of me in everyday conversation.
3. This job has made me numb to the suffering of others.
4. I'm a sucker for anything that looks like a profitable venture.
5. I'm quick to flee at the notion of things going south.
6. Can't trust anyone, not outside the circle of people I'm used to...


Starting gear

Slavers start out with a pair of Gravedigger Boots,  armoured leg and chest pieces and a Regulators Duster coat. They also Carry a 10.mm Pistol and 2D10 Bullets. And a Trenchknife.

Slavers can be any race. But are almost always evil 

When making a slaver, it might help to think about the following questions: How did you become a slaver? Was it through necessity or greed you needed this job? Do you wish otherwise? Were you taught by a mentor, or did you teach yourself? Did your family enslave others for generations, or are you the first in your family? How infamous of a slaver are you? Do you have a price on your head by authorities? Or are you an institutionalized slaver, who is also a warden of sorts? How do you treat your slaves? Not all, but most slavers tend to be intimidating in strength. Do you often resort to the whip, or do you use a bit of honey to coax the cooperation of your victims? Do you even see these slaves as people or property? Does their suffering pleasure you, or do you sympathize with them? Are you still a slaver?


Important skills and Bonuses
The 5 main skills for a slaver are.
Guns +5
Melee +5
Stealth +5
Bartering +5
Intimidation+5

 

 

Perk. Slavers Guild. 

You can use slavers collars to take Wasteland citizens as your slaves, you can attempt to put the slavers collars onto your target however you see fit and the Dm will set abilitiy checks where appropriate. You can upto 3 in your possession at any one time and slaves will fight for you and carry out tasks at your will, slaves can also be sold at any slavers Guild, the health and ability of the slave sets their worth. 

Disadvantage. Horrific acts. 

If you enter a settlement with slaves in your possession you may be immediately arrested by guards, this could lead to you being exiled from the settlement or Even Executed.