WASTELAND DOCTOR.



Sawbones
Wasteland doctors, whom are sometimes referred to as Wasteland Sawbones, can be found wandering the wasteland. They provide basic medical services in settlements and camps, where-ever there is conflict there will always be Doctors treating the wounded comforting the dying and bringing a sense of order to the chaos of the wasteland. When they’re not out in the field doctors can be found in outposts working with the followers of the apocalypse, training settlers in medicine and researching new medical advances.

 

Starting Gear.
Doctors start with a 5.56mm Pistol with 1d10 bullets for emergencies, they wear smart shoes, smart trousers and an old doctor’s coat chest piece. they also carry a doctor’s bag a vial of antivenom and 2 Stimpacs

Wasteland doctors are normally humans, or ghouls and usually have a good alignment.

When creating a wasteland doctor here are some things to consider.
What made you decide to be a doctor?
What is your greatest medical achievement?
How strictly do you follow your Hippocratic oath?
What was your worst failure?
Is there anyone you wouldn’t help?

 

Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I'm respectful and polite
2. I will never give up
3. Danger will not stop me from helping
4. I'm haunted by memories of people I couldn't save
5. I have a sense of humour... sometimes odd
6. I have many stories of seeing serious injuries

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.
1. Responsibility: We will save lives no matter the cost
2. Greater Good: We will sacrifice our lives if needed
3. Independence: We are not judges, our job is to save lives
4. Soldier: Sometimes to save a life, you must take a life
5. Solo: Sometimes it's not worth risking my life for yours
6. Judge: Listen, I'm the one who will decide if you live or not

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I will risk my life to save another
2. I will never leave anyone behind
3. The safety of my patients is my priority
4. I fight for those who cannot defend themselves
5. My family medical experience inspired me to save lives
6. My job is my life

 

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.
1. My hesitation cost many people their life
2. The injuries I’ve seen have haunted me
3. I will never forget what I’ve seen, even after it's all over
4. Sometimes I prefer to work alone
5. I can never get along with people that I dislike
6. I have no respect to anyone until they have proven themselves

 

Important skills and bonuses
Medicine +5
Chemistry +5
Scavenging +5
Foraging +5
Survival +5

 

Perk.
All healing items used on yourself or administered to others have a 25% Bonus.
Disadvantage.
When you became a doctor you swore that you would cause no harm, you cannot attack a humanoid creature unless they have attacked you first.



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