You Are S.P.E.C.I.A.L
USING YOUR S.P.E.C.I.A.L SCORES.
Now that we’ve covered what each attribute represents, we need to cover which attributes pair up to which skills.
Each skill has a primary and secondary attribute, these 2 scores add together to give you your starting skill point,
for example a player with 7 strength and 8 intelligence would have 15 points in the explosive skill.
Your attributes are also used to work out things like your maximum carry weight, speed, and starting Hp it will also be used by your Dm to calculate things like your Radiation Threshold and Addiction Threshold.
Attribute scores are also used to unlock perks, each perk has 3 Requirements PLAYER LEVEL, S.P.E.C.I.A.L and SKILL SCORE which will be explained in greater detail after the Skills list.
ASSIGNING YOUR S.P.E.C.I.A.L POINTS.
RACIAL BONUSES.
ASSAULTRON +2 Strength +1 Endurance
DURAFRAME EYEBOT +2 perception +1 Agility
MR. GUTSY +2 perception +1 Strength
MR. HANDY +2 Endurance +1 Intelligence
GHOUL +2 Perception +1 Luck
HUMAN +3 S.P.E.C.I.A.L Points
SPLICER +1 Strength, Perception & Agility
SYNTH(SECOND GEN) +2 Agility +1 Endurance
ENCLAVE DEATHCLAW +2 Endurance +1 strength
MOLE MINER +2 Perception +1 Endurance
NIGHTKIN +2 Perception +1 Strength
SUPER-MUTANT +2 Strength +1 Endurance
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