Using Your Skill Points.
each of your characters skills will have a score out of 100. for example my Repair skill is 32, when making a Dc Check outside of combat you will use a d100 (the D10 and Percentile D10 dice) to determine if you succeed or fail the task. to do this first you must role your D100 (Roll both the standard D10 and the percentile D10) and then add your skill score to the Roll. as in the example Below
for this example we will pretend my character is rolling to find a fault in a broken water purifier the Dc is 75 and my Repair skill is 32
First I rolled 40 on my percentile and 8 on my standard 10 so my roll for this check is 48
Next I Add my Repair skill of 32 for a Total of 80
As the Dc was 75 my character has successfully found the fault and passed the Dc Check
Examples of DC (Difficulty Class) Scores
Dc 25 - Easy
Dc 75 - Medium
Dc 150 - Hard
Dc 200 - Very Hard
Dc 250+ Virtually Impossible
Understanding Your Dice
The percentile Die
This dice is a variant of a Standard D10, it has 10 sides reading 00 - 90 and controls the Tens digit for your D100
The D10
This dice is a standard D10 and its Faces will control the single Digit for your D100
Understanding Your Roll
Below are three examples of D100 Rolls that people frequently get wrong and what they mean.
00 0 = 100
10 0 = 10
00 1 = 1
Ac Rolls
When Rolling For Ac or armour class Rolls in combat, you will use the D100 method and add the relevant skill score based on Your weapon.
The 5 Combat skills are.
Unarmed
Melee weapons
Explosives
Guns
Energy Weapons
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