Splicer.



Background.

Splicers were the first biological experiments on humans in an attempt to create super soldiers before the Great war, the research was originally carried out by Med-Tek. Before the government cut funding and handed the contract to West-Tek. Who had recently perfected the Forced Evolutionary Virus. Despite the lack of government funding Med-Tek continued its research underground using political prisoners and death row inmates, when the medtek research laboratories entered Forced lockdown all splicers were put into cryogenic storage. As the laboratories began to open splicers were released into the wasteland, part man part machine these cyborgs were designed to be the ultimate stealth soldiers fitted with rudimentary cloaking devices and rapid release concealed arm blades, and quickly adapted to life in the savage wasteland.

Role in the wasteland.

Splicers are some of the First experiments Carried out by Medtek into Augmented Humanoids making them ideal for working in settlements as Rust Devils thanks to their natural affinity towards engineering and Repair work. However most Splicers struggle to find a place in civilization and are often shunned by other Humans which has led to many of them settling into nomadic Tribes or wandering the wastes alone as outcasts.

Stats.

Size Medium

Starting Hit Dice D10

Level up Hit Dice Class B

Ability score increase: your perception rises by 1, your strength rises by 1 and your agility rises by 1.

Age. Once exposed to the F.E.V and fitted with biomechanical parts the aging process is halted the first splicers were created in the 20 years before the great war meaning the all splicers are around 240-255 years old.


Racial Perks.

Robotic Components.

you are part machine and part man and because of this you can use robotic healing items as well as regular healing items,  you can  use standard chems and robotic enhancements, and thanks to your Gas mask you are immune to Toxic Gas and Spores.

Concealed Blade.

On one of your arms the bone has been removed and replaced with a sharpened blade, which can be used in combat to deal 1D6 piercing damage, you can attack with this blade twice per Turn.

Because of this modification you have disadvantage on any Attack roll when using a Melee (including Energy) weapon that would normally require 2 hands. 

Choose one of the Following perks.

Fury swipes.

If you take damage during combat you can enter a furious state allowing you to attack 4 times in a single round with your concealed blade each shot dealing 1D8 piercing damage. 

This ability requires a 3 round cooldown after use.  

Enhanced Senses.

This ability allows you to roll for advantage on all ability checks that require sight, sound, or scent. Such as scavenging rolls or attempts to learn information from your surroundings.

Cloaking Device.

This ability can be used to grant advantage to stealth Rolls while the cloaking doesn't make you invisible it does muffle the sound of your movements and allows you to blend seamlessly into your surroundings. 

Racial Disadvantages.

Robotic Components.

Because you are a mixture of technology and Biological life you can contract disease and must eat sleep and drink like a normal human, you are also affected by Radiation as well as Water damage like a Robot. But only when fully submerged.

Social Mistrust.

The settlers of the Wasteland are wary of your imposing physique and as a result may avoid conversation with you, this distrust may also cause settlers to prevent you from entering certain settlements or establishments in the Wasteland.