GUNNER.



Guns for Hire
The Gunners are a violent mercenary outfit, for whom no job is too brutal to undertake. They are commonly regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves. As long as it improves their bottom line, everyone's a potential target as a result. Gunners claim to be soldiers for hire, but throughout the Wasteland, they have a well-earned reputation as being a highly militarized gang of thugs; with combat training. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they've claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot.

 

Starting Gear.
Gunners are given combat boots, military uniform chest and leg pieces and a 10mm pistols with 20 bullets when they join.

Gunners are almost always human, with one Mr. Gutsy per unit but ghouls have been known to join their Ranks. Gunners are lawful Evil.


When creating a Gunner here are some things to consider.
What made you choose to join the Gunners?
Where are you originally from?
Are you willing to die for your Squad or are you not a Gunner by choice?
Why are you leaving your squad?
What was your worst/Best experience in Battle?

 

Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I've lost too many friends, and I'm slow to make new ones.
2. I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
3. I can stare down a Deathclaw without flinching.
4. I enjoy being strong and like breaking things.
5. I have a crude sense of humour.
6. I face problems head-on. A simple, direct solution is the best path to success.

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.
1. Greater good Our duty is to use strength to control others.
2. Responsibility. I do what I must and obey my commanders.
3. Independence. When people follow orders blindly, they embrace a kind of tyranny.
4. Might. In life as in war, the stronger force wins.
5. Live and Let Live. Ideals aren't worth killing over or going to war for.
6. Loyalty. My troop are all that matter.

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I would still lay down my life for the people I served with.
2. Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3. My honour is my life.
4. I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
5. Those who fight beside me are worth dying for.
6. I fight for those who cannot fight for themselves.

 

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.
1. The horrors I witnessed in battle still leaves me quivering with fear.
2. I have little respect for anyone who is not a proven warrior.
3. I made a terrible mistake in battle cost many lives – and I would do anything to keep that mistake secret.
4. My hatred of my enemies is blind and unreasoning.
5. I obey my orders, even if they cause my men misery.
6. I'd rather eat my Gun than admit when I'm wrong.

 

Important skills and Bonuses
The 5 main skills for a Gunner are.
Guns +5

Medicine +5
Weapon Smith +5
Traps +5
Explosives +5

 

Perk
Thanks to your weapons training guns breakdown slower when you’re using them.
Disadvantage
You have no idea how to properly fight with Melee weapons they breakdown faster when you use them.