Bludgeoning Melee.
Lead pipe
An old piece of pipe dug from the ruins of an old house, this weapon is common in the wastes and deals 1D6 Bludgeoning damage, the lead pipe is heavy and must be used with both hands and can be swung once per turn. Its Durability is 35 meaning it can make 35 attacks before breaking
Baseball bat
The baseball bat can be found in the P.E cupboards off schools across the waste land its light nature means it can be swung with one hand for 1d6 Bludgeoning damage or with 2 hands for 1D8 Bludgeoning damage, when swinging with one hand it can be used twice per round, if used with both hands it can only be swung once. Its Durability is 25 meaning it can make 25 attacks before breaking.
Hammer
A surprisingly versatile weapon the hammer is frequently used by raiders capable of dealing Variable damage the hammer is a one handed weapon and can be used for 1D6 Piercing or Bludgeoning damage depending on the side you hit with, the hammer can be swung twice in combat and has a Durability of 25 meaning it can make 25 Attacks before Breaking.
Police Baton
The Baton was standard issue to all police officers before the great war often used to beat rioters and communist sympathisers. It can be swung with one hand dealing 1D8 Bludgeoning damage, the baton can be swung twice in a round. Its Durability is 30 meaning it can make 30 attacks before breaking.
Crowbar
the crowbar is a useful tool for any wasteland adventurer thanks to its multipurpose nature it can be used to smash a raiders skull or pry open a locked door. It can be swung with 2 hands for 1D8 Bludgeoning damage, the crowbars weight means it can only be swung once per turn. It has a Durability of 50 meaning it can make 50 attacks before Breaking, if used to pry open a door or chest it takes 1 damage on a successful attempt and 2 damage on a failed attempt.
Create Your Own Website With Webador