Courier unnamed.

Backstory.

Nothing can shake my optimistic attitude.

 

Asspiration, i'm determined to make something of myself.

 

Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her

I can't resist a pretty face.

When creating a Courier here are some things to consider.

What made you choose the life of a courier?

How far would you go to make a delivery?

Trinket.

An old snow globe of a Pre-war city it’s cracked but still intact

 

Stats.

Race: Splicer

Background: Courier

Max Hp: 23

AC: 27 (+35)

Speed: 30ft

Maximum Carry weight: 220lbs

S.P.E.C.I.A.L.

STRENGTH:  7

PERCEPTION: 7

ENDURANCE: 7

CHARISMA: 5

INTELLIGENCE: 7

AGILITY: 6

LUCK:  4


Skills.

STRENGTH: 45

Melee weapons: 38
Melee Energy weapons: 33
Unarmed: 27
Explosives: 28
Engineering: 28
Survival: 33 (+)
Brute Force: 28

PERCEPTION: 45

Guns: 38
Energy Guns: 28
Foraging: 28
Weapon smith: 28
Scavenging: 27
Lockpicking:29 (+)
Engineering: 28

ENDURANCE: 45

CHARISMA: 25

Intimidation: 24
Deception: 22 (+)
Persuasion: 23
Charm: 24
Barter: 24
Performance: 22
Social skills: 20

INTELLIGENCE: 45

Medicine: 33
Chemistry: 28
Robotics: 28
Hacking: 22
History: 22
Repair: 27
Recall: 28

AGILITY: 35

Athletics: 26
Pickpocket: 26
Traps: 31
Stealth: 35
Concealment: 26
Climbing: 26
Acrobatics: 24

LUCK: 20



Equipment.

Equipment slot. Equiped Weight
Head
Chest Leather armor 5
Legs Leather armor 1.5
Feet Old boots .5
Coat Regulators duster 5
Gloves
Bag Medium old Rucksack 2
Left hand
Right hand 10mm pistol 3

Caps. 183

Supplies.

Hammock 2lb

Spanner screwdriver set 2lb

50ft of Rope 12.5lb

Nuka Torch 2lb

4 Bobby pins 0.1 (-)

Aid.

Ammunition.

19 10mm rounds

Survival.

Armor.


Pack Capacity. 80lbs

Remaining pack weight. 62.1lbs

Equiped weight. 17lb

Total weight. 17.9lb


Weapons.

10mm Pistol.

Deals 1D6 damage per shot with a range of 35ft and can be fired twice per turn. This weapon holds 8 10mm. Bullets per clip.

Weapon Faults 

None.

Concealed Blade.

On one of your arms the bone has been removed and replaced with a sharpened blade, which can be used in combat to deal 1D6 piercing damage, you can attack with this blade twice per Turn.

Disadvantages.

Concealed Blade.

Because of this modification you have disadvantage on any Attack roll when using a Melee (including Energy) weapon that would normally require 2 hands. 

Robotic Components.

Because you are a mixture of technology and Biological life you can contract disease and must eat sleep and drink like a normal human, you are also affected by Radiation as well as Water damage like a Robot. But only when fully submerged.

Social Distrust.

The settlers of the Wasteland are wary of your imposing physique and as a result may avoid conversation with you, this distrust may also cause settlers to prevent you from entering certain settlements or establishments in the Wasteland.

Cabin Fever.

You are Used to Long Stretches in the wastes and short stays in Civilisation. When you spend time in a Camp or Settlement after a few days you Begin to suffer Disadvantages, each Disadvantage stacks with Those Before it.

On the Third Day Disadvantage to All ability Rolls.

On the Fifth Day Disadvantage to All Combat Rolls.

On the Seventh Day -25 Points To All Skills.

On The Tenth Day -50% To your Max Hp. 

Each level is removed after spending half the time it takes to aquire it, out in the wilderness, for example. If you have spent 5 days in a settlement you will recover fully after 2 and a half days, but will recover from 1 level after 1 and a half days. If you spend more than 10 days in a settlement or camp you will still recover fully after 5 days in the wilderness.

Perks.

Robotic Components.

you are part machine and part man and because of this you can use robotic healing items as well as regular healing items,  you can  use standard chems and robotic enhancements, and thanks to your Gas mask you are immune to Toxic Gas and Spores.

Enhanced Senses.

This ability allows you to roll for advantage on all ability checks that require sight, sound, or scent. Such as scavenging rolls or attempts to learn information from your surroundings.

Wasteland wanderer.

You spend a Large amount of Time travelling through the wastes, During this Time you've Learnt a Variety of useful Survival Tips, as your survival modifier increases your Exhaustion Rate Decreases.

0-24 Survival: each level of Exhaustion Requires 1 point. 

25-49 Survival: each level of Exhaustion Requires 2 points. 

50-74 Survival: each level of Exhaustion Requires 3 points. 

75-99 Survival: each level of Exhaustion Requires 4 points. 

100 Survival: each level of Exhaustion Requires 5 points.


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