Chems

Jet

Jet is extracted from Brahmin dung fumes and administered via an inhaler. It causes the taker to become incredibly talkative granting advantage to speech and barter checks. For 3 rolls

Buffout

Buffout is a powerful steroid that gained popularity with athletes before the Great War. It grants advantage and +2 to unarmed checks for 2 rolls


Mentats

These strange mints boost your focus granting advantage to History, science and Repair checks for your next 3 rolls

Psycho

Psycho is a powerful drug created by the Army in an attempt to enhance the effectiveness of its infantry. Reduces damage taken by half for 3 rounds in combat.

Steady

A combat drug made from unknown chemicals, it provides the user with a steady aim that makes it impossible to miss, guaranteed to hit for 1 round

After burner

After Burner is a powerful methamphetamine chewing gum that stimulates the central nervous system, halves damage taken for 2 rounds

Calmex

A variety of pre-War light tranquilizers. It doesn't work as a painkiller when administered. However, it still carries a high enough dosage to cause a boost of some survival senses grants advantage and +2 to survival and stealth on your next 3 rolls

Slasher

A chem that combines the effects of Med-X and Psycho into a single drug. Grants 25% damage resistance and advantage with melee weapons for 2 rounds

Turbo

An inhaler of Jet hastily duct-taped to a can of HairStylez brand hairspray. Grants a bonus 15 feet of speed for 2 turns

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