TRIBAL.



Families of Families
wasteland tribes are often described as "families of families", where the family unit extends beyond blood relations and often encompasses the entire community. This results in much more close-knit communities than in other wasteland settlements, but also tends to make these tribes highly insular and wary of outsiders. Tribals typically possess a highly religious or mythologized view of the world, in contrast to the more cynical and intellectual worldviews held by other wastelanders. As such, they often consider pre-War technology and structures taboo, preferring to live in isolated agrarian communities or as nomadic hunter-gatherers.
This mystical worldview and disconnection from the pre-War world often leads to Tribals being stereotyped as backwards and uneducated by outsiders, though as with all stereotypes this is not always the case. Some tribes, such as the Boomers and New Canaanites, utilize technology and strategies not dissimilar to those used by more "civilized" wastelanders. Thanks to these stereotypes, many outsiders do not regard such groups as "real" tribes

 


Starting Gear,
Tribals start with a small Bow and D20 arrows, an axe and a tribal leg piece with a tribal harness chest piece.

Tribals can be any humanoid race and any alignment

When creating a Tribal here are some things to consider.
What tribe are you from?
What is your view on Pre-war structures and tech?
How strictly do you follow your traditions?
Why have you left your tribe?
How do you view outsiders?

 

Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I don't take situations seriously and have no sense of responsibility.
2. I spend a lot of my time practicing my instrument, dance, or tale-telling.
3. I often over-exaggerate my past or dance around the subject.
4. I feel more comfortable outside than inside.
5. I deliberately draw attention to myself in social gatherings.
6. I don't take problems seriously and try to downplay danger.

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.
1. Trust. I trust in the family and the mutual benefits we provide together.
2. Envy. I envy people who have the easy life and wish ill fortune on them.
3. Diplomatic. I know and strive to comply with the laws and customs of the places I visit.
4. Joy. I revel in the life of a tribe and the freedom it brings.
5. Love. Love is within and without; music, wine, a lover. Love knows no boundaries.
6. Distrustful. I tend to be wary of anyone who is not from my tribe.

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.
1. When a member of my tribe is in need, I am there.
2. Life is song, a dance, a story, and a play. Letting these things fade is a crime.
3. Wanderlust is in my blood and in my bones. I will not remain in one place for more than a full moon cycle.
4. Life in the wasteland means having to pack up and move in a moment's notice. Ah, the life of a Tribal!
5. My instrument is precious to me and a part of me. I protect it at all costs.
6. Letting a love go is unspeakable sadness. Like a drunkard to ale, I will find it again!

 

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I have a rather strange phobia
2. I can't bring myself to save another who I don't believe would return the favour
3. I can't be trusted with valuables and will often sell what I don't need.
4. My curiosity often gets the better of me.
5. I more than likely see it as "it's too good to be true" when given a hand out.
6. Sometimes I can't let go of events I have experienced.


Important skills and Bonuses.
Survival +5
Unarmed +5
Melee weapons +5
Sneak +5
Foraging +5

 

Perk.
Your tribal Knowledge gives you the ability to forage for edible crops in the wasteland.

Disadvantage.
Due to your lack of knowledge in science and History due to their taboo status, you have disadvantage on all rolls using these skills