Settler.



Making a Home in The Wasteland
Settlers are the common people of the Wasteland. They can include wanderers, residents of any settlement, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the Institute or rescued by the Railroad, trying to integrate into a normal life. Even wastelanders trying to scrape out a living will sometimes give up their solitary life as a wanderer and move into a soon-to-be-thriving settlement, usually under the protection of the Minutemen.

 


Starting Gear.
Settlers don’t start with any equipment apart from the clothes on there back. A pair of old boots and settlers clothes chest and leg pieces. they use their savings to buy any equipment they need (see Equipment for the number of caps you have to spend)

Settlers can be any race or alignment.

When creating a settler here are some things to consider.
Which settlement are you from?
Were you born inside a settlement?
What was your life like before leaving the settlement?
Why are you leaving?

 

Traits You can pick one trait from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I tend to look on the bright side.
2. I get lost in my daydreams often.
3. I believe it's better not to do something than to do it badly.
4. I'm full of stories about random people I've seen.
5. I'm zealously proud of my home.
6. I resent those with more caps than me.

 

Ideal You can pick one ideal from the list below that best suits your character, or roll 1D6 to randomly choose.
1. Ambition. I'm going to work my way up until I'm living the life I want.
2. Opportunity. My job gives me many criminal opportunities.
3. Duty. Someone's got to do what I do.
4. Justice. When I see someone getting hurt, I have to help.
5. Personal Freedom. If I hurry, I have more time to myself. Who cares how badly I did my job?
6. Money. I do my job because I need the money. I would jump ship if a better offer came along.

 

Bond You can pick one Bond from the list below that best suits your character, or roll 1D6 to randomly choose.
1. My boss has been taking money out of my pay. One day, I'll get him back.
2. I have a workmate who disappeared.
3. I have a criminal contact who pays me for any information I pick up.
4. The local mayor never passes up the chance to sneer at me.
5. I'm friends with a clerk who's trying to get me a better job.
6. There's a person who stops to pity me every time they see me. They are so condescending

 

Flaw You can pick one Flaw from the list below that best suits your character, or roll 1D6 to randomly choose.
1. I try to inconvenience those I dislike.
2. I'm too passive. I do whatever people tell me.
3. I have trouble keeping my anger in check—it's cost me more than one job.
4. I would kill for a better job.
5. I perform my duties poorly, if at all.
6. I was the one who vandalised the mayor’s manor—if they find out, I'm dead.

 


Important skills and Bonuses
As a settler you are a wealth of untapped potential choose any 5 skills and add 5 points to each.

 

Common touch
you understand the what it takes to work in a settlement, you gain advantage on your speech roles to working class citizens (does not include merchants)


Unfamiliar territory.
You’re not used to traveling through some of the more overgrown regions of the wasteland you travel 5ft slower when crossing difficult terrain, (15ft for 5ft of difficult terrain)